SEQ
P1Single Ease Question — a post-task ease rating, averaged across users.
UX Study — Measurement framework
A shared definition of what “good” looks like in numbers — 46 UX metrics organised on Google’s HEART model, each tagged with the evidence it comes from and when to instrument it.
As the team’s UX practice matured, “is the experience good?” kept getting answered by opinion. We needed one agreed scoreboard. I built this framework on Google’s HEART model — Happiness, Engagement, Adoption, Retention, and Task Success — so every metric ladders up to a question about the user, not a vanity number.
Each KPI carries two extra tags that turn a long list into a plan: where the evidence comes from (so we know which tool has to be in place) and a measurement priority (so we instrument the core signals first instead of boiling the ocean). Use the filters below to slice the catalog by either.
Core. The essential signal — instrument these first.
Secondary. Valuable once the core loop is measured.
Later. Useful context; lower urgency to wire up.
Analytics. Product & event data — what users actually did.
UX tooling. Heatmaps & session replay — behaviour, up close.
Survey. Asked directly — attitudes and perceived quality.
Marketing & SEO. Reach and discoverability — the outside view.
Where measurement concentrates
KPI count per HEART dimension, split by the evidence each metric relies on. Happiness carries the most instrumentation and the widest mix of evidence; retention and task success run almost entirely on analytics.
| Dimension | Analytics | UX tooling | Survey | Mktg & SEO | Total |
|---|---|---|---|---|---|
| Happiness | 11 | 2 | 5 | 0 | 18 |
| Engagement | 12 | 0 | 0 | 0 | 12 |
| Adoption | 4 | 0 | 1 | 3 | 8 |
| Retention | 6 | 0 | 0 | 0 | 6 |
| Task Success | 2 | 0 | 0 | 0 | 2 |
| Total | 35 | 2 | 6 | 3 | 46 |
Every metric, grouped by its HEART dimension. Filter by evidence type or priority to focus the list.
46 of 46 metrics
How good does the product feel to use — satisfaction & perceived quality.
Single Ease Question — a post-task ease rating, averaged across users.
Net Promoter Score — how likely users are to recommend the product.
Standardised 10-item usability score (SUS).
Customer Satisfaction Score — overall satisfaction, asked in-survey.
User feedback classified as positive, negative, or neutral.
Taps landing on non-interactive areas — a sign of misleading affordances.
Rapid repeated taps in one spot — a strong frustration signal.
Time to complete the key flows, defined per product.
Device types across the user base.
Operating-system split — iOS, Android, or both.
Screen sizes and resolutions users are on.
How long the app takes to load.
Average time users spend in the product over a period.
Volume of support contacts and how many get resolved.
Share of users who grant the access permissions the app asks for.
Share of actions that end in an error.
How often the app crashes.
Total number of crashes recorded.
How deeply and how often users engage — sessions, sharing, upgrades.
Number of new sign-ups.
Average sessions per user, per day.
Average sessions per user, per month.
Time spent within a single session.
Interactions performed within a session.
Time that elapses between two sessions.
Users moving up to paid tiers.
Trend of users uninstalling the app.
How often in-app content gets shared — a read on the active-user profile.
How often users share the app on social channels.
Adoption rate of new app versions.
User-to-user referral rate.
Are new users taking it up — and can they find it in the first place.
Number of mobile app downloads.
How many results the brand surfaces for in search.
Rate at which the user base is growing.
How much new users engage in their first week.
The brand’s ranking position in search engines.
Change in install rates over time.
Share of people who recognise the brand.
Follower count across social channels.
Do users keep coming back — the core health of the product loop.
Share of users who stay active over time.
Daily active users.
Monthly active users.
Share of users who leave the platform.
DAU ÷ MAU — how habitual usage is.
Share of long-inactive users who return.
Can users complete what they came to do — and come back to do it again.
Total potential customers in the marketplace.
Rate of customers purchasing again.
No metrics match that combination — try a different evidence type or priority.