Work / 05 — Game · UI
GoArt Worlds — Marketplace
Marketplace feature design for GoArt Worlds — making seasonal leaderboards scannable and visualizing complex, multi-state loyalty rewards without overwhelming players.
- Role
- UX/UI Designer
- Client
- RoofStacks · GoArt Worlds
- Platform
- Mobile (iOS / Android) & Web
- Scope
- IA, wireframes, hi-fi UI, responsive design
Case study
Problem
Two complex systems. Leaderboards had to make seasonal rankings scannable while showing both global and personal progress, with a clear split between active and past seasons. Loyalty Rewards had to visualize multiple states (Planned, Active, Calculating, Rewarding) and pool conditions — rewards, boost NFTs, win factors — without overwhelming users.
Leaderboard
Seasonal tabs and an earnings summary showing previous-season rewards to motivate continued play. The current user is highlighted in the rankings, and season dates stay clear.
Loyalty rewards
A card-based layout showing reward pools, chain states, and point requirements. Status badges signal each lifecycle stage; boost-NFT conditions and win factors are surfaced per reward without clutter.
Outcome
Two complex features shipped with clear visual hierarchy — players could see season history and progression, and reward conditions stayed legible despite many variables. Both designed responsively for desktop and mobile.