Work / 05 — Game · UI

GoArt Worlds — Marketplace

Marketplace feature design for GoArt Worlds — making seasonal leaderboards scannable and visualizing complex, multi-state loyalty rewards without overwhelming players.

Role
UX/UI Designer
Client
RoofStacks · GoArt Worlds
Platform
Mobile (iOS / Android) & Web
Scope
IA, wireframes, hi-fi UI, responsive design
GoArt Worlds marketplace — leaderboard
Leaderboard — ranking and competitive standing.
GoArt Worlds marketplace — loyalty reward
Loyalty rewards — earning and redeeming in-game value.

Case study

Problem

Two complex systems. Leaderboards had to make seasonal rankings scannable while showing both global and personal progress, with a clear split between active and past seasons. Loyalty Rewards had to visualize multiple states (Planned, Active, Calculating, Rewarding) and pool conditions — rewards, boost NFTs, win factors — without overwhelming users.

Leaderboard

Seasonal tabs and an earnings summary showing previous-season rewards to motivate continued play. The current user is highlighted in the rankings, and season dates stay clear.

Loyalty rewards

A card-based layout showing reward pools, chain states, and point requirements. Status badges signal each lifecycle stage; boost-NFT conditions and win factors are surfaced per reward without clutter.

Outcome

Two complex features shipped with clear visual hierarchy — players could see season history and progression, and reward conditions stayed legible despite many variables. Both designed responsively for desktop and mobile.