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GoArt Worlds — Admin

Admin interface screens designed for new product requirements as the game expanded — player moderation, item and event creation, and reward management, all consistent with the existing back-office design system.

Role
UX/UI Designer
Client
RoofStacks · GoArt Worlds
Platform
Web (internal tool)
Scope
Screen design, form layouts, component consistency
GoArt Worlds admin operations dashboard
Admin dashboard — new-feature screens that match the existing back-office system.

Case study

Problem

Design screens for new features — player moderation, item creation, event configuration, reward management — that fit within the existing back-office design system.

What I designed

  • Player-management screens with clear moderation actions (ban, mute, remove) and status indicators.
  • Item and event creation workflows with step-by-step forms.
  • Consistent data-table patterns across features — status badges, actions, filtering, search.

Outcome

New features shipped with admin screens that matched the existing system — visual hierarchy and component reuse meant the team recognized patterns across workflows, reducing cognitive load.