Work / 08 — Tools · UI
GoArt Worlds — Admin
Admin interface screens designed for new product requirements as the game expanded — player moderation, item and event creation, and reward management, all consistent with the existing back-office design system.
- Role
- UX/UI Designer
- Client
- RoofStacks · GoArt Worlds
- Platform
- Web (internal tool)
- Scope
- Screen design, form layouts, component consistency
Case study
Problem
Design screens for new features — player moderation, item creation, event configuration, reward management — that fit within the existing back-office design system.
What I designed
- Player-management screens with clear moderation actions (ban, mute, remove) and status indicators.
- Item and event creation workflows with step-by-step forms.
- Consistent data-table patterns across features — status badges, actions, filtering, search.
Outcome
New features shipped with admin screens that matched the existing system — visual hierarchy and component reuse meant the team recognized patterns across workflows, reducing cognitive load.